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David Manzanares
David Manzanares
Mid 3D Artist
Orlando, United States

Summary

I am knowledgeable in 3DS Max, Maya, Unreal Engine 4, Photoshop, and other programs. I am self driven, and if I don't know something, I don't mind watching videos to learn it.

Skills

Weapon Modeling3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingMotion CaptureUV Mapping3D AnimationPBR Texturing

Software proficiency

Blender
Blender
Maya
Maya
Unity
Unity
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3ds Max
3ds Max

Experience

  • Mid level Artist at Integration Innovation Inc.
    Orlando, US
    April 2024 - March 2026

    Created and animated 3d lessons based on 2d diagrams and written instructions.

    Create accurate and detailed 3D components based off 2D technical drawings and photos.

    Deliver results with tight deadlines.

  • 3D Graphics Artist II at Proactive Technologies inc
    Oviedo
    October 2022 - February 2024

  • 3D Graphics Artist 1 at Proactive Technologies
    Oviedo, United States of America
    January 2020 - October 2022

  • Game Production Intern at Full Sail University
    Oviedo, United States of America
    July 2019 - December 2019

    I gain knowledge and experience as a artist and scrum master. My main duties are:

    -Give critiques on artists work.

    -Help troubleshoot and answer any questions the artists have.

    - Model low poly assets that match the style the designers need.

  • Conferance Associate at Game Development Conference
    San Francisco, United States
    March 2019 - March 2019

    I was a GDC Conferance Associate that helped out in scanning badges, assisting in directions, and preping speakers.