I am knowledgeable in 3DS Max, Maya, Unreal Engine 4, Photoshop, and other programs. I am self driven, and if I don't know something, I don't mind watching videos to learn it.
Created and animated 3d lessons based on 2d diagrams and written instructions.
Create accurate and detailed 3D components based off 2D technical drawings and photos.
Deliver results with tight deadlines.
I gain knowledge and experience as a artist and scrum master. My main duties are:
-Give critiques on artists work.
-Help troubleshoot and answer any questions the artists have.
- Model low poly assets that match the style the designers need.
I was a GDC Conferance Associate that helped out in scanning badges, assisting in directions, and preping speakers.